Thursday 16 May 2013

Introducing Tripple_sss





Introducing tripple_sss


Creator Name: Sereiryth

Creator Age: 32

Region: US - California

PSN: tripple_sss

LBP.me - lbp.me/u/tripple_sss

Twitter: N/A

Published Levels:

LBP1 - 1
Lost Ruins of Panatra

LBP2 - 5
Simply Elektrifying
(LBPC1)A Plethora of Proxy's and Shox's:The Recruit
The Guardian's forestry of virtue and danger
I Dream of Genie:The Bottle
Level Hub
(Fishnapped:Going Upstream on Ghost_Creator's Acct . TBA)

LBPV - 0 (Yet )




Hey Tripple. Can you tell us about your first LBP Memory?

Having first played the story mode and thinking what's this ridiculous game I'm playing and turning to other games for almost 6 months before attempting to play it again


What was it that first hooked you about LBP?

When I first dabbled with the create mode, I thought to myself what kinds of things can I create



Tell us about the first level you ever made?

Oh my gosh, the very first level I made was your typical run, jump over obstacles with about a thousand score bubbles til the end where the scoreboard was. Looking back it made me laugh at how much of a noob I really was.



How have you improved as a creator since then?

I'm somewhat of an OCD where if it doesn't look or feel right to me, then I'm not gonna continue with it. So every level needs to be better than the last or I'll junk it, lol.



What is your best moment in LBP to date?

Getting my first spotlight on LBPCentral. It showed me that I must have done something right to get the pick. And of course, when Sabre asked me to join the group. Thought to myself that he thinks my levels were more deserving of plays and recognition, and that meant a great deal to me. Thanx Sabre.


If you Could change one thing about LBP what would it be?

MM picks. There's too many inconsistencies. There are plenty of well deserved picks, but there are also plenty that just makes me scratch my head and wonder, HOW??


What would you say are your strengths and weaknesses as a creator?

My strengths would have to be my attention to detail and gameplay elements. I'm constantly looking for new ways to make contraptions never seen before. My weakness would most definitely be music, time it takes to create, and movie making. I can spend a month working on a door contraption, lol.


If you could improve one aspect of your creating what would it be?

Definitely faster time coming up with ideas and gameplay elements


What are your influences and inspirations?

Not knowing what I'm capable of until I try was literally the reason I was inspired to create


You are a member of the Ghost Creators, What does the group mean to you?

What the group means to me is having the chance to help one another to become better as creators by way of certain exposures, and the ability to diversify your thinking by some form of insightful help. Remember if 2 heads are better than one, imagine 38+ heads of diverse creators.


Okay, Can You tell us about some of your levels?


Well, it practically takes me roughly 3-4 months to create a level. So the first level I was proud of was The Guardian's Forestry of Virtue and Danger. I've always liked the Gardens theme and wanted to create something of that nature. Also, I've never created a boss so this was something of a challenge. The boss took me a month to create and if you pay attention, it's similar to Holguin's missile boss battle. When it comes to boss battles, he's the best at it IMO. I received an honorable mention for that level, so you can imagine how disappointed I was after spending 4 months creating it. Still, that wasn't gonna stop me from creating. I wanted so much to have a spotlight, so that was my next objective.

That's where I Dream of Genie came in. I needed to make the spotlight team play my level and say wow. And boy did they, lol. At the time, that was my best work IMO. So I knew deep down that they have to like my level, or that's the last time I'm gonna try making another level. Luckily for me, they picked it. But more importantly, Lockstitch commented on that level stating that he enjoyed watching the different transitions of my level. Which reflects on creators I most admire


The Guardian's forestry of virtue and danger - http://lbp.me/v/948w-1


I Dream of Genie: The Bottle - http://lbp.me/v/c7nhcb







Are there any creators that you especially admire?

It's obvious that it's Lockstitch. He's been an inspiration of mine ever since I played his first LBP1 levels. He always seem to come up with new and innovative contraptions. Things I strive to do as well.

Lockstitch - http://lbp.me/u/Lockstitch

Holguin86 would be my next creator I admire due to the fact his levels are not only unique and fun and challenging, but he creates the best boss battles IMO

Holguin86 - http://lbp.me/u/Holguin86

can you list some levels that you admire?

All of Lockstitch's levels, but particularly Remnant:Ignotus. This level has practically everything I strive to make as a creator. The amount of unique contraptions that are not only unique, but flawless and smooth in every transition. The materials that go hand in hand with one another. And the geometric shapes of each individual piece of platform that only Lockstitch can conjure up reflecting his trademark ways.

Remnant: Ignotus - http://lbp.me/v/0ekvxt

Holguin86's level "Missile Works" is another I totally admire for his gameplay elements that spits out challenging, yet fun. This level has a boss fight at the end that if I did'nt know any better, came from one of the story mode. That's how good he is in making boss battles.

Missile Works (1-Player) - http://lbp.me/v/xwk-62

Rio_Lotta's latest level "Eternal Lake" was extremely detailed and the 3D layout was practically placed perfectly. He has a keen sense of unique style of details that no other creator has. Yet, the atmosphere of this level makes you feel as if you're right in there.

Eternal Lake [Prologue] - http://lbp.me/v/g8hgsq

You got yourself a Vita. How does creating differ from LBP2 and LBPV?

Well since I just started dabbling with the create mode, most are very similar to LBP2 but a few are quite different. Such as the color schemes to some of the materials are rotated horizontally and there's the use of the touch pad feature. Obviously since the vita has that feature, there's a tag for it. So that's practically new but quite intriguing. I wish I could state more but like I said, I just started playing around with the create mode.

Out of all the new tools that LBPV has to offer, what is it that most excites you?

Mostly it's the touch pad feature. It seems to me that there's an array of uses I could do with it. For example, the touch tag can be used to make objects explode or open up doors per say. You can also use to move objects around. I believe if you can think it up, then you can create it. That's definitely one feature I can get used to compared to LBP2 that you can't do. Well I hope I can come up with some crazy contraptions for you guys in the near future. You'll just have to wait til then.

Do you have any future plans and projects that you would like to share?

Just finished my part in the group's series level, Fishnapped:Going Upstream and planning on part 2 of I Dream of Genie

And finally, give us 3 tags which describe you as a creator?

Innovative, Detailed, Slow

"You're only as good as you allow your limits to be"

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