Thursday 9 May 2013

Introducing Sabre



For those that don't know, we run a series of interviews over at LBPCentral.com. These interviews are designed to help you get behind the name, to find out what makes a creator tick, and what inspires them. Seeing as we have all this new space to fill I think it is only right that we move them all over here. So lets start off at the beginning, and what better place to start than with the founder of the group himself...





Introducing - SABRE



Creator Name: Josh

Creator Age: 20

Region: U.S

PSN: Sabre_ http://lbp.me/u/Sabre_

Twitter: @Sabre__ https://twitter.com/Sabre__

Published Levels:

-LBP1 (Deleted them but had 8 )

-LBP2 (11)

-LBPV (0- Currently working on one)


Okay, lets start right at the beginning, what is your first LBP Memory?

My first LBP memory was, I thought the game was going to be boring after I bought it. When you go through the introduction and stuff I was just like yeah yeah lets get to the fun stuff, but as each level came along it got more fun to play and then when I was able to play community levels and build my own levels once I got enough materials and objects gathered that I was going to have a blast with this game.


What was it that first hooked you about LBP?

Well my brother L1ghtmare was playing with me on a shooting game called "Socom" and he brought up something about LBP on there. And when I asked him he told me how you could create your own levels and play other peoples levels and that to me was already a plus because it sounded like something I would really get into specially creating levels. So I typed it in on Youtube and found a batman level that was done really well and since then when I saw that video I just thought if people can make stuff like that then I know I could make some really great stuff to. Since then I bought LBP, and began playing it


Tell us about the first level you ever made?

My first level was horrible, I used a lot of community made objects from the story mode and used that black rubber material as a road lol and it was just terrible. The way I had it setup though, made it fun but it was a bit difficult to complete but was definitely fun creating for first time using such stuff. When I finished making it, in my eyes I thought "Yeah this will definitely get some stars" but after I published it and it got rated 2 stars it kinda disappointed me but at the same time it made me wanna strive to get better and really put time into my levels.

And how have you improved as a creator since then?

Yes, I improved a whole lot sense then. Eventually as I kept publishing more and more levels the stars began to rise from 2 to 3 to 4 but never could get 5 stars but 4 was satisfying enough for me to know that I've came up since the first time I made a level.


What is your best moment in LBP?

My best moment in lbp would be when I published my sonic level. It reached over 13k plays and I was just shocked it got so many. I'm really talented when it comes to remaking some games and for that level to get so many caught me off guard due to how fast I've made the level.


If you could change one thing about LBP what would it be?

I always thought having an extra layer or so wouldn't be so bad. Since I use 3D a lot, there was times if there was more then 3 layers to shift from then I could of made some awesome stuff but guess it's 3 for a reason. Same goes for LBP2, if we had more layers it would be nice to have Sackbots back there walking without doing it the glitch way.


What would you say are your strengths and weaknesses as a creator?

My strengths would be anything involving detail. I love 3D, Scenery, just doing visuals overall and remaking games that doesn't require to much logic to be done but enough to make it like the game suppose to be. My weaknesses would be creating music, gameplay, logic a little, coming up with ideas, and leaving projects unfinished which I have few of those still.


If you could improve one aspect of your creating what would it be?

I would improve my gameplay, if I had better gameplay ideas I think it would take my creating to another level and it wouldn't be difficult for me to bring out levels more often then I have been doing.


What are your influences and inspirations?

I think my brother light is my influence because, through every level if I had something that didn't look right or fit well with the level he would tell me straight up without beating around the bush about it or lying saying it was good. And that alone kept my eyes open to what things to do and not do in my levels. My inspirations comes from my fans really, anytime I have a level out or level locked and people message me wanting to see it soon or want me to get back working on it, it gives me motivation to complete it and not leave it on my moon collecting dust.


You created the Ghost Creators, what first gave you the idea to do that?

I use to come across creators who made some excellent levels and seen it go to waste with 10 or 20 plays and I always thought it if I could make a group and gather these guys up together we could probably change all of that. So I thought of the group called Ghost Creators. At first I didn't think the name sounded right but as I thought about it these guys who are out there and not getting noticed are like ghosts whose trying to be see for there work they put into these levels there creating. So I asked a friend what he thought about the name and he said he likes it and from there I created the group and started hunting for these kind of creators to bring them in and help them get out there anyway I could and even gather them up to make some group projects in the future.


As a group, what do the Ghost Creators hope to achieve?

My whole idea was to get these guys noticed because, every last one of them deserve it. I hate to see good talent go to waste all because how hard it is to get your level noticed over bomb survivals and copied levels blowing up the cool pages. So what we want to achieve is catching the eyes of the LBP community to show them what we can do and show them hey there is a group out there who cares about finding creators like these guys with talents and helping them get noticed and becoming together as one. Also making levels that the community wants, and striving to better ourselves along the way.

How many members do the Ghost Creators have?

We currently have 47 members.

The Ghost Creators have just released a new Hub level, can you tell us about that?

Well we have a previous hub showcase but it only holds 16 levels in there and since then the group has grown a lot and we felt that everyone's level should be in the hub so we created a massive like hub level to display all of our creators in the group levels. The hub wasn't just made just for that reason though, we wanted to give the community some really great levels to play on there free time and keep them busy over the weekend with some awesome levels by these guys/girls. Also to show people who we are and hopefully keep them interested in wanting to see more from our group which we plan on doing for those who are interested in what our group does.


What can we expect from the Ghost creators going forward?

You can expect more awesome levels from the creators and also a upcoming series we're working on at the moment. We wont give to much out on that just yet, but it's looking well so far and should have a teaser trailer coming out sometime this month.


Where can we find out more about the Ghost Creators?

You can check out on Lbp.me http://lbp.me/u/Ghost_Creators , there you can see whose all in the group from the hearted creators list and also check out alot of good levels in the hearted list. Also you can check us out on Youtubehttp://www.youtube.com/user/LBPGhostCreators/featured and see some of our levels on there and follow us on twitter @Ghost_Creators https://twitter.com/Ghost_Creators

Can you tell us about some of your own levels?

-These past few levels that were recently made, took quite some time to come up with which is a weakness of mine. Such as my Motif Underworld level. The idea came from the game Outland, I began to make the game but as I was inexperienced with Sackbots it kind of took my motivation away on wanting to go through with it so I ended up changing the idea into a platformer.












After I started looking through some stickers and came across Motif stickers I began using those and the level just started to look better and better and I stuck with the design and named the whole level Motif Underworld and went from there.




Motif Underworld - http://lbp.me/v/-0yd-7




-Another level that I enjoyed making was my Multi-Mansion level. It started just as an idea I was making cause I was bored in create mode then it turned into something great. I just started building to paths and decided I should make a level with more then one path you can take since you don't see platformers like that much so I did. Now no matter how good the idea was at the moment, the only thing that backfired on me was my own weakness of gameplay and I just thought how am I going to build 2 sides full of gameplay so that was a slap in the face. But I continued to build it and it turned out to be fun/lil challenging level to few and turned out great.




MultiMansion - http://lbp.me/v/8cxpxe


Can you list some creators you admire?

-Think one of them would be my brother of course lol. L1ghtmare always caught my attention when it came to his gameplay skills. He would just hop into a empty level and within a hour or so have so many gameplay ideas built and ready for a new level he's coming up with and it always turned out a blast. I sit back and watch to learn few things and try to better myself from it but so far no luck but I've been told i'm getting there.


L1GhTmArE - http://lbp.me/u/L1GhTmArE


-Another creator would be IrishDevil79. I think what caught my attention was his "Alien Resurrection" because, I always wanted to create a story series but never could come up with any ideas so I made levels based off of games like uncharted, or this unfinished project on my earth now. And every time I go back to play his series it motivates me to come up with ideas and I admire his skills when it comes to that and how he does his 3D and visuals.


IrishDevil79 - http://lbp.me/u/IrishDevil79


Moving on to levels, can you list some that caught your eye?

I admire Alley_Cat_8633 SoD series. From the first level to his last the whole series was just like something I would like to make one day. I like how on his feeding frenzy level your going through the cave and you got the cave monsters just chasing after you to give you that rush like you have to keep running and then when more begins to chase you, it just amazing. The level just catches your attention and brings you into it. And like his other levels with the action and things setting on fire, soldiers fighting it was just one awesome series to play and I enjoyed every bit of it. Here's his link to check out the series.


SoD: [Act 1-1] Mt Kalan - http://lbp.me/v/zknred .


-The next level I admire made by "Dajdaj03" is his Arabesk series. The introduction was just amazing and his voice acting and cut scenes were on point it was just great level hands down. I admire it cause like I said before i'm really into story levels and something well put as this level just motivates you to want to make something great just like this. All I can say is check it out if you haven't done so and you'll see what I mean.


ARABESK Part 1A : Introduction [1P ONLY] - http://lbp.me/v/40ek6b


-Another level well more like a movie that caught my eye was made by TheNotorious-187 called BLACK44. I'm the type of guy whose into army games and stuff and I always wanted to make something army related. When I saw this film you couldn't help but just love how he put this together. I admire it cause of his talent he put in to making it look so realistic, his talent for character making just made this film just flat out amazing and background was just jaw dropping.


BLACK44 - http://lbp.me/v/de0wzr


I could go on for few more but for my last and final one is from Powder-001 level called "Audrey Dreaming". The menu was just perfect. I liked the bedroom and how you pick a dream to watch from different sections of the room. It was a well put menu and I never seen nothing done so great like it. The dreams were done well from sound, environment, everything. I could go on about it but checking it out is all I can say for you to do.


AUDREY DREAMING (Bedroom - MENU) - http://lbp.me/v/1b344x


So as you see levels I admire most usually are series based things, cause of the fact I'm really wanting to start my own just in time when the right idea comes. And when it do come, I hope you like it.


Do you have any future plans and projects?

I have a top-down project on my moon collecting dust, its already built and all the logic is pretty much done. I'm just having few issues at the moment and little lazy to fix them so it's just sitting there on hold for awhile.












Also got Ms. Pac-man that's unfinished that might not ever go back to but here are photos..












As for plans, soon as I get enough costumes going on the vita, I would like to make a series on there and maybe on the ps3 version as well.

And finally, can you give us 3 tags that describe you as a creator?

Artistic - Cause I'm really into detail, scenary and visuals and stuff.

Platformer - As you see cause majority of my levels are platformers at the moment.

Funny - Wouldn't say i'm always funny but whoever is with me I try and make it a good time.




(Interview by SpaceMonkey187)

1 comment:

  1. An AWESOME interview for an AWESOME leader of the Ghost Creators. Thanks, Sabre!
    RickRock_777 :)

    ReplyDelete